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Film Review: The Hobbit: The Desolation of Smaug

Saturday the 21st of December, 2013 | Category: Review | Comment

 

Peter Jackson's latest venture into Middle Earth, which I was privy to on the thirteenth, is a mixed bag.

The film spans two hours and forty six minutes, now, for films like Lord Of The Rings, in which much was cut out, that was acceptable, however, in The Hobbit, where they're adding things in, it simply isn't. My biggest gripes on the timings was the excessive amount that wasn't required in the film, that was put in anyway. Take for example the end of the last film, it left the company atop a rock facing a great expanse of a forest, behind which was the lonely mountain. Great! Nearly there! Oh, apparently not, because the second film opens with them somewhere completely different, about 50 miles behind where they were by the looks of it, the next fifteen minutes introduces an entirely new character to the story, who's in it for a grand total of two minutes. That's fine, they're using him for horses. Wait, no, because those horses can't go in the forest so they've only had about a minutes worth of airtime too. Hmm. So there's fifteen minutes of wasted time and money that could've been cut out.

That said, the “bonus features”, if you like, that which were added in, were the defining points of the film for me. Particularly the Sauron sub-plot, which really helped to shift the focal point of the films atmosphere, which to that point had been fairly light hearted and jovial. The Sauron plot harked back to, or should I say forward to, Lord Of The Rings quite nicely, with some of the defining elements of the dark lords conquest appearing in this, especially the armour in which Sauron died - what was done very well on that lineage was the explanation (though haphazard) as to why his eye is what returns.

However, the whole film was very CGI heavy, and regular readers (those that are still here after that hiatus) will be more than familiar with my hatred of flamboyant and excessive CGI. It's just not needed. What's worse, it was bad. Okay, not all of it, some of it was excellent, particularly the dragon and the spiders. The CGI on Azog was as terrible as the first, and the CGI around Gandalf trying to uncover the dark forces at Dol Guldur left much to be desired (a white sphere, really?) and the CGI as a whole was far too 3D orientated, every two minutes something tried to fly out of the screen - it's just not necessary!

That brings me onto another point, the fight scenes, oh the fight scenes, the entire film might as well be one long one. The fights, don't get me wrong, were graphically brilliant, but it lost all sense of plot in favour of a stunt extravaganza, perhaps Jackson had seen Flashdance during the production? Or Bring It On maybe? Nonetheless, it seemed like much of the focus was on these scenes which quite frankly detracted from the overall story. If the film is good, and has been made well, you shouldn't need to fill it with childish fights and CGI sequences, so clearly something else is wrong with the film.

Another issue I had was the love between Legolas and Tauriel, and it's not just me whose said this, it seemed to be a reworking of the Aragorn/Arwen relationship, done for effect, yet but another piece that didn't need to be in the film, but was. It wasn't fully developed and I don't expect it to be in the next film, and since in the grand scheme of things it is pretty much irrelevant, why they paid for it to be put in is beyond me.

Overall the film is a massive, despite my issues, improvement on the first. The pace has increased greatly, which was my biggest gripe with the first, there's a lot more progression and a lot less thinking about progression. Of course a lot of what it progresses to is pointless, but the fact is it does progress, and that's what pulled it back for me. The stellar performance from Martin Freeman really made the film worth it, and Ian McKellan was on form as ever, both of them deserve an oscar for it. Benedict Cumberbatch as Smaug was brilliant, though you couldn't tell it was him a lot of the time, it only shone through in places - that might be a compliment or an insult to his acting ability, I'm not quite sure. The scenery as ever was breathtaking and in keeping with the atmosphere of Lord Of The Rings which was very good, the attention to detail was spectacular.

I would recommend you go and see the film, particularly if you're taking a child, but if you're expecting anything akin to LOTR, you will be as disappointed as you were with the first. All in all, if the film lowered the amount of CGI and action, and upped the story aspect, it'd be a lot better. 6.5/10.


Tags: Film, Review, Hobbit, Desolation, Of, Smaug | Click here to join the mailing list →

 

Film Review: Enders Game

Tuesday the 5th of November, 2013 | Category: Review | Comment

 

What's about to happen is very rare, I'm going to talk about a film and for once I'm going to give it some praise. Hell hath frozen, pigs are taking flight across the country and a month of Sundays lay afore us.

Enders Game. I went to see it last week, I then went to see it again, and again for a third time. Perhaps that might largely be because I really need to start getting some proper usage out of my unlimited card, but nonetheless, the film thrilled my every time, my jimmies were thoroughly rustled. From start to finish there is not a dull moment, many films go the way of the hangman's noose because they have a ten minute section (or longer, looking at you Riddick) in which it entirely loses the plot and abandons all sense of progression. Enders Game is a non-stop joyride. Turn by turn by turn action, suspense is a little lax in places, but overall it is there in abundance.

The film, which I will try to not give too much away about, follows a young Ender Wiggin in his progression from a sort of military cadet institution to an orbiting space station - battle school - and then onto command school, on a distant planet near the enemies (the Formics, a species of aliens who attacked earth 50 years prior to the films events) where he under takes final training to be commander of the battle fleet. I've butchered the storyline there, but that's the only way I could do it without spoiling it. The film addresses several troubling discrepancies, such as why ten year olds are being trained to command battle fleets - they can absorb information much faster - satisfactorily, and once you're passed those niggling points you're on an easy and entertaining ride to several plot twists which are genuinely surprising, assuming you haven't read the book.

Whether I agree with the reviews stating “Harry Potter meets Star Wars” is another story, there's an aspect of Star Wars in there, and the CGI is second to none, but Harry Potter? There's no magic and wizardry, just a psychopath or two, and unless critics are saying that Harry Potter was clinically insane and imagined his seven years at Hogwarts, I really don't know how they came to that conclusion.

On that, the CGI really is spectacular, the draw dropping special effects int he battles leave you begging for more, foam pouring from your mouth by the gallon. There's also some real innovative thought in most of the artwork, the ship designs, planet landscapes and even minor things like an alarm bell, are all really quite unique, it's as though they set out to make something that really was new, that gleamed of the future, and oh boy did they succeed. Some of the scenes are worthy of a certain Lonely Island song. The film is a masterpiece graphically, throw in the brilliantly written lines, casting that nailed the characters and the constant twists and turns of the plot and you really start to see why I love this film. It's a breath of fresh air, it's been a very long time since a film has come out with every single one of these features.

The genre is Sci-Fi that much is certain. It's raw Sci-Fi, unlike certain films which masquerade as Sci-Fi but are merely muscle-fest action films (*cough* Riddick *cough*). It is perhaps Sci-Fi/Action, but there is a major leniency to Sci-Fi if it is.

I do have three little complaints; it wouldn't have been half as enjoyable if I didn't. The first is the battle training school orbiting the earth. There's a scene where Ender looks out from his window, freshly promoted, his eyes full of wonder at what his future holds for him, but you don't get time to think about that, you're too busy getting the roller coaster treatment from the camera (which happens several times.) The ship is supposedly spinning, end to end, as it orbits. My physics isn't fabulous but I'd put money on the fact that a ship of that size wouldn't be able to vertically rotate that fast and maintain stable orbit, it's just not feasible, and when you've got films like Gravity which are incredibly accurate, it really is under par.

Secondly, on the ship again, I don't understand the logic behind the training of the recruits. This is less a complaint about the film and more about the story imagined by Orson Scott Card. Why would the recruits, who are being trained to command armies much like the generals of WWI - thirty miles behind the actual battle (or in Enders case, more like 3000+ miles behind the battle) ever need to be trained in hand to hand and armed combat? They're tacticians, they fight with numbers, statistics, and other people's lives, not their own. This made no sense whatsoever. It seemed to be used to separate out the best tacticians and promote them, but surely a better way would be for them to command two battle groups in the area from the side lines, and not actually be involved in the fighting themselves, if we're going for accuracy?

Finally, character development, there's a bit of a romance developed between Ender and a girl called Petra, however, the development only starts. It goes nowhere. There's a lovely scene with them floating about in zero-g shooting things (and they say romance is dead) - but that's about it. There's mild hand holding, one late night conversation, but the film ends with him essentially walking off from her and, well, that'd be giving too much away. What I'm getting at is that if you're going to develop a romance and try and evoke the audience either do it or don't, don't beat about the bush.

Honestly, the film is an easy 10/10; I'd recommend that anyone and everyone goes and sees it, and remember, the story is very much real. I'm not joking. Have you never heard of StarCraft? Trailer below:


Tags: Enders, Game, Harrison, Ford, Asa, Butterfield, Scott, Orson, Card, Film, Sci-Fi, Action | Click here to join the mailing list →

 

Whoever knew raising a dog was so much hassle?

Saturday the 19th of October, 2013 | Category: Log | Comment

 

Many of you will know that over the summer I purchased a beautiful beagle, Ruby. She's great, well, good, she'll be great when I've paid of the massive debt that came with her and somehow manages to keep increasing. I actually have two dogs, Rub and a border terrier, Izzy. Izzy is about 14, and as nervous as a pig in a bacon factory - for that reason, Izzy doesn't go out much. So Izzy has become what one would traditionally stereotype a dog to be, a house dog that sleeps, eats, and looks pretty when guests come. So when I bought Ruby I fully expected that we'd have two pretty dogs that sat and behaved and just looked pretty.

I have never been more wrong.

First day or two, fine, she just slept and adjusted. Since then? Well, she periodically bites the bottom of the curtains and tries to relocate them to the other side of the room (I've been hit by the curtain pole several times, she puts out more water than Niagara falls, and when she drinks she always gets her ears in the water and trails it around the house - I've gone flying several times on the kitchen floor.

While I'm on the topic of the kitchen floor, once upon a time I did Karate (hold the laughter please) and in all honesty, wasn't very good. Yet, I still maintain that I can do a proper Karate kick, so, 3 years ago - after having not done Karate for several years - I decided to demonstrate the aforementioned kick to my mother and sister in the kitchen. We have a tiled floor in the kitchen. I got into the stance, turned, and then in one swift moment kicked my leg up with all my might. The problem was that my other leg went straight up with it. For about a second I was flying, my body was quite literally horizontal in the air, a look of utter confusion smeared across my face. Then I came crashing down to the floor with all the grace of an obese ballerina (I'm really going for the similes today!) Did anyone run to help? No, they stood and laughed. I could've been paralyzed, but who cares, bloody hilarious...

Back to the topic at hand. I can cope with all those problems and the countless others that Ruby so readily presents to me on an hourly basis. What I can't cope with is the walking part. Ruby is a beagle. Beagles like to walk. Beagles like to walk a lot. I walk her morning and night, sometimes midday too, six in the morning, five in the evening, so on. I don't mind the time, it's the content, because Ruby really likes to eat things, chase things, and make friends.

The other day for example, I tried letting her off her lead for once, it was quiet, no dogs about, I had treats and I was certain I would be fine. The second, honestly, the second she heard the lead unclick she bolted between my legs, uphill at a speed not much unlike a ballistic missile, out of the entrance of the park - across the major road - and started eating a fish and chip box that someone had dropped. I was impressed by the brilliant sense of smell, but the drivers who had to do an emergency stop and the cyclist who nearly got thrown off of her bike most certainly were not.

Speaking of cyclists, she's had a few run-ins with them as well, in the park once (all the shit goes down in the park, it's where it's at, yo.) a cyclist was trying to break the land speed record for pushbikes; he was coming down the main hill in the park and taking no prisoners. I and ruby were at the bottom, Ruby decided it'd be a great idea at the last minute to run out in front of him to chase a leaf, making the lead extend and pull tight. If he'd hit it I daresay I'd be writing about how Ruby sliced him in two. I've never seen a facial expression change so rapidly. He looked terrified. Thankfully (though I'd have liked to see the slicing) he managed to swerve and ride of shouting back the dictionary of cussing at me.

Oh yeah, the friends thing. Ruby likes to make them. Except, she doesn't really. Prime example, we were leaving the park, and a dog was off in the distance. This dog was like Jesus. It was walking out of the sunset, it was a golden retriever, it had long flowing golden hair, it looked mature and elegant and... Honestly, if I was a dog... It was trotting around, it wasn't off its lead and its owner was a fair distance away, clearly it was well trained... Uuuhhh what I'd give for a well-trained dog... Get your mind out of the gutter... Ruby saw it, she started trying to pull forward, the dog off in the distance saw this and started walking quite placidly towards us. Then Ruby started barking. The dog then began to gallop towards us. Clearly, Ruby doesn't understand that things that are far away only look small, and when they get nearer, they get bigger. First she stopped barking. Then he stopped pulling. Then she started walking backwards. Then when it was finally upon us she started yelping like she had been bitten, ran behind me, wrapped round my legs, and took me down. I landed in a puddle. I was not impressed. The owner of the dog then came sprinting over, thinking there'd been some sort of fight. He wasn't exactly impressed when I told him what had happened.

Don't get me wrong, I love her to bits, but Christ on a bike she causes me some right problems. Literally every time I take her out I nearly end up in a fist fight with someone. She'd be no bloody help then either.

P.S. Ruby seems to know I'm writing about how she isn't a house dog. She is right now pretending to be a house dog, I just lifted my laptop up to find this:


Tags: Ruby, Beagle, Puppy, Raising, Adventures | Click here to join the mailing list →

 

DnD 1: Outcasts in Easthaven [part 3]

Friday the 18th of October, 2013 | Category: D&D | Comment

 

They left the room at once, aware of that the almighty noise the rat was making would have echoed around the entire dungeon and probably neighbouring ones too. From where they were there was only one other passage, it was made of old stone, and sloped downwards at quite an incline. There were the faint memories of rails underfoot, clearly this had been an old mine shaft, perhaps one of Welledge's. As the descended the tunnel narrowed and began to heat up considerably. There was a low hum resonating from below, in the distance a flickering light shone, taunting them, the humming grew, further down they went, greater the light became, louder sang the humming.

Tiki was the first one into the room below, the humming was now a roaring, the roaring of fire and some unknown tongue which reverberated the room. The room was made of the same damp cobblestone as the passage; the floor was mostly soil and crumbled rock. "Over there!" Exclaimed Tiki, the others were just entering, off to one side laid and archway in the wall, through it great shadows of flames were dancing on the walls, and something else, something else was moving in there.

Sador crept forward, silently, moving ever closer, reaching the archway he peered through. Then he stood, trembling. "What do you see?" Whispered Tiki. Sador turned, slowly, standing central in the archway. His face, white and aghast, told them all they needed to know. Run. Sador started forward; as he took the first step a great jet of fire sprayed from the archway and covered his back, sending him crashing to the floor in a ball of flames. Tiki and The Captain rushed forwards, flying into the archway. Nothing could've prepared them for what awaited.

Ten feet high flames danced high in the middle of the room, they shimmered, they were the colour of blood freshly drawn - atop the flames was the girl. She floated above them, her arms and legs dangling downwards, back rigid, blood pouring from her wrists and ankles, making the flames lick at her ever more. Across the walls were ancient symbols and runes of forgotten languages, but one symbol shone through, one that they all knew; the symbol of Imix, the archomental prince of fire known as a cult symbol of tyranny. They didn't have much time to take it all in before they were sprung upon. Two fire beetles, each the size of a large ox danced in front of them, spitting fire towards them. They dodged, ducking under the sprays and trying to see a way to get to the beetles. The first one to get a clear shot was Tiki, his sword cut up below the beetle's body and plunged into its underbelly, then he made a grab for a claw, trying to tear it off - he cried out as it burned his skin at first contact, pulling out his sword he rolled backwards and made for another charge. Nearby The Captain was stringing arrows and firing them, two, three at a time, yet they couldn't pierce the beetles shell. Another jet of fire sprayed from its mouth, he ducked under and drew his sword, stringing it in his bow. Another jet came, this time he dashed left and let the sword free, it flew through the air the grace of a brick, but, it pierced the shell. The Captain was hot on its tail, springing into the air and grabbing its hilt, tearing the sword out through the beetle's face. It crashed to the ground, a hot orange liquid flowing from its freshly torn face.

But it wasn't over, The Captain turned to find the other beetle pinning Tiki to the floor, its pincers ready to close on his head, he made to charge but as he did a great serpent flew through the air and coiled around the beetle. It fell back, rolling, flaming liquid squirting in all directions as its life was crushed out. He looked to the archway; Sador was stood there, still smoking. The attention came back to the beetle, its last clutches at life failed. The room began to shake, the walls crumbled, the flames dropped to the floor - as did the girl.

She flew to the floor at great speed, The Captain saw it coming first, diving arms stretched to catch her, just making it. The archway crumbled behind them and shattered to the floor, the lights went out. "Quickly! Down there!" Yelled Tiki over the shattering rock. He was referring to the faint blue light across the room. They ran, stumbling over rock, just clearing the room before it entirely caved in.

This room was still. It was stale. It was glowing. The entire room was shrouded in a neon blue light. A desk sat to one edge, and at it, a person - hooded, back to them. "You there." Called The Captain, "We're armed, help us." The figure rose, and turned to face them; it was a man, a very old man. "His eyes..." Mumbled Sador. He had a point, the man's eyes were purely white, there were no pupils, no corneas, nothing; yet they could feel his gaze penetrating them. "Hello there! You must be new here!" The man said with a joyous expression, "Come, let's eat!"
"Look, I don't know what you're playing at but-"
The man clicked his fingers and tables spring up around him, laden with finer foods than any of them had ever seen. "You're a wizard aren't you." shouted Tiki, in a half angered half terrified tone. "Wizard? How do you like my flowers?" He replied.
"Whatever game you're trying to play can stop now. We have an injured girl, help us."
She was growing ever paler by the second; she was unconscious and probably had been for several hours. "I have red flowers, and blue, and yellow and -" He was interrupted by Tiki throwing the food from the table and laying the girl upon it. The wizard looked down on her. "Oh what a terrible shame, such a sweet thing, I remember when they brought her to me, so scared. She didn't like my flowers." He ran his hand over her face, muttering silently to himself. Her wrists began to seal, the colour of her skin reddened. "I've got some purple flowers somewhere." Then man chuckled to himself. He turned to walk over to the desk, but was stopped by Tiki's sword, "What do you mean, when they brought her to you?"
"Oh my child, I wouldn't do that if I were you."
"I'll say again, what do you mean, when they brought her to you?"
"Those ten foot flames don't light themselves you know!" The wizard snorted. That was too much, Tiki growled and in one swift movement made to bring the sword crashing down on the wizards skull, it stopped dead, less than a millimetre from his head. His eyes had gone blood read, his skin was shimmering. "I warned you." A booming voice bounced from the walls, the room began to pulsate, to spin, lights shone from all directions, the floor began to collapse away, they were falling, falling, falling...

They were in Welledge. "We've been teleported." Stated The Captain whilst Sador threw up. A door opened across from them, "JULA!." A woman came dashing out from the doorway, the woman from a few nights passed, now clad in proper attire, "You're alive! Oh my!" She clutched at the girl, still unconscious. "Thank you, thank you, everything, thank you!" The woman went on thanking them for quite some time before asking them to carry her daughter inside. Once there she addressed them properly, "My good sirs, I am princess Ela of the Westersphere, I was travelling through Easthaven when my cart broke and I was forced to stay here. Thank you ever so much for this, I could never repay you for what you have done. However, in the hope that you might do the same good as you have for me for others, I shall give you money, a house, and servants alike, I shall bestow upon you that which you need to help others as you have me. Is there anything else that I can do? Anything at all?" Sensing the riches in the air, and an opportunity that would perhaps never present itself again, Tiki stepped forwards, "Your daughter, I wonder, might I offer her my hand in marriage?" The princess' face went from that of joy and elation to one of panic and disgust at the half orc monstrosity asking after her daughter. She stepped back and out of the room, and was quickly replaced by a giant dragonborn clad in gleaming armour, his hand clasping his war hammer. Suffice to say they left with great haste.


That's the end of the first DnD adventure, slightly condensed and altered. Adventure two will go live soon, and remember, I'm not the best writer, it's a work in progress, I do apologise.


Tags: D&D, Dungeons and Dragons, Outcasts In Easthaven, Adventure, Story, Short, Series | Click here to join the mailing list →

 

DnD 1: Outcasts in Easthaven [part 2]

Friday the 11th of October, 2013 | Category: D&D | Comment

 

This is a continuation of "Outcasts in Easthaven [part 1]" which can be found by clicking here.

Almost without hesitation the three of them set off, barrelling down the street towards the gate. Mud splashed about their ankles and rain streamed down their faces. The ground trembled as if scared of the thunder which roared overhead. Tiki and Sador lead the charge, with The Captain lagging some distance behind due to lack of blood and a copious amount of alcohol.

They reached the eastern gate, but it was too late, the Goblins were nowhere to be seen in the dark abyss that lay beyond the walls. The Captain finally caught up, between pants he attempted to form some sort of sentence, "We've go-t to - get - her. We seem - to - be the on-ly decent -"
"He's right." Sador interrupted, "We have no choice, if she's left with them we all know what'll happen. Let's go back, get our things, meet here in ten minutes."
Tiki said nothing, he merely nodded and shrunk back into the shadows like a creature of the night. They all parted, each heading for their homes, though hovels would be more apt. They didn't know the size not the disposition of the Goblins, but going unarmed against even one would be a guaranteed death certificate. Upon regrouping they looked significantly more imposing, each clad in either leather or hide armour and armed to the teeth.

They set off at once, the rain still lashing at their faces, following the trail in the mud. They wound on and on, the amount growing less and less as they went, The Captain still lagging behind. That wasn't normal. Goblins tended to live in their own secular groups and avoid each other, to have multiple factions cooperating was all but unheard of. The tracks finally ended deep within the woodland. Trees closed in on all sides, the ground below mossy and soft. The rain hadn't really broken through the canopy that towered above, yet the air was still damp, and the smell of rotting flesh was rife.

"Over here," Called Tiki. He bent down and grabbed some of the moss, pulling it back, "A trapdoor." He bent down and took hold of the latch on one side. It wouldn't lift. He tried again, pulling harder, no luck. "It'll have to come off." He bent down and grasped a hinge in one hand and the latch in the other, letting out an almighty roar he tore the door from its seat, lifting it over his head and throwing it off into the forest - before collapsing down himself, it had clearly been more effort than he'd expected. Where the trapdoor once stood there was now a rickety ladder, half rotted, heading down into the depths of the earth.

Behind them, something shuffled, and then there came a shriek, a goblin shriek. They turned to find two goblins, swords at the ready. The taller of the two let out another loud shriek and the other raised his battered iron sword and dashed forward, it barrelled towards Sador, its evening meal within reach, it made to slash at his neck. Just as it was about to make contact and arrow pierced its skull, blood spraying across Sador as the goblin fell, it's head smashed into the ground, forcing the arrow out the other side and it's head in two. The other goblin and Tiki turned, aghast, as a further two arrows came whistling from the darkness and through the remaining Goblin. Tiki stepped backwards, the arrows had missed his face by mere millimetres. He held his sword out ahead of him, his head swivelling trying to find the source of this unknown saviour, or foe.

From the Darkness stepped The Captain, a smug grin smeared across his face, bow in hand. He chuckled at the expression upon Tiki's face, stepping over the slain monster towards the ladder. "Come on then." He began to descend, disappearing into the darkness, leaving a shocked Tiki and slightly bemused Sador behind.

Before long they'd all reached the bottom of the shaft, it must have been a good hundred meters at the very least. At the bottom was a small room, the walls were leaning, the ceiling low, and the floor uneven. The entire room was made of stone which had clearly never seen a mason. Tiki lit a torch and walked out into the room, investigating a small statue stood in the corner, Sador close behind. The Captain stayed put, assessing the room. He was ill at ease in here and he couldn't understand why. He surveyed the walls, the ceiling, the floor. The floor. He spun to look over at Tiki and Sador, but it was too late, the floor had already given way beneath Tiki and he'd gone, falling down out of sight, stone shattering beneath him. It echoed around the room. The Captain didn't dare move and neither did Sador. Slowly The Captain began to step over to where the two of them were, kneeling down, they managed to pull Tiki back up, he'd broken his hand - not that you'd know.

They assessed the room once more, three passages trailed off in various directions. Stale air hung in one, damp in another, and in the last, rot. That's where they needed to go. They set along it, following the scent of death, their feet booming down the tight walls. It opened out into a makeshift kitchen, there were a few crates scattered about with 'food' atop them. Sador stepped out first, he was drawn to something in the room, a rustling, a familiar. Across the room a scratching could be heard, and a large object wrapped in brown felt was shaking. He let out a series of short squeaks, and a rat reared its head from above the package. This was no normal rat, it was a dire rat, it's hair wild and untamed, teeth blackened and broken, one of its eyes were missing, yet it remained open, a thick juice oozing from it. It snarled at him, knocking its head into the package and pushing it off the table, it rolled towards Sador and the others, an elf, clad in the garments of a Westermarsh Prison Guard. His intestines were hanging from his body, sticky clotted blood hung from it like string, bile leaking out. His eyes were missing, eaten out, the sockets fractured and torn.

The rat took everyone's shock to its advantage, springing over the body it made for Sador, it snapped its jaws around his calf, forcing him onto one knee. In one swift motion he rolled, kicked the rat off and drew a throwing hammer. The rat pivoted and made for another charge, Tiki's sword blow missing it by a matter of inches, Sador threw the hammer, it spun through the air with the grace of a ballerina, meeting the rat head on, crushing the front of its skull. It went limp, its momentum propelled it on. It came to a stop just ahead of Sador, the last clutches of its life twitching from its worn claws.


Tags: D&D, Dungeons and Dragons, Outcasts In Easthaven, Adventure, Story, Short, Series | Click here to join the mailing list →

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All works are copyright J.Brailsford © 2014 and are probably the work of flasehood and should not be taken seriously. Unless you're a Narwhal.